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Tuesday, January 28, 2020

Advertising consumption

Advertising consumption Introduction: With the rapid development of technology, the way people advertise and consume has changed gradually. In the other words, technology is increasing the capacity and practices of consumption and providing more platforms for advertising. Some people argue that it might lead to weak social organisation and solidarity, however, the influence of technology on peoples daily life is inevitable. Take online shopping for example, it is magnificently affecting the traditional consumption habits. More and more consumers are getting used to purchasing online instead of high street shopping. This essay is going to observe how technology has expanded the scope of advertising and the spaces of consumption practices in terms of online shopping. Besides, critical evaluation will be carried out to verify the accuracy and effectiveness of the observation. Analysis: Holt D. (1995) pointed out that the act of consuming is a varied and effortful accomplishment underdetermined by the characteristics of the object. Any products can be typically consumed in a range of different ways by different consumers. Therefore, it is essential to analyse how online shopping is influencing the consumption practices of consumers. Consumption Practices: First of all, online shopping brings us a convenient, fast and time-saving consuming atmosphere, and this is considered to be the major concern of middle class who work eight hours in average, and they dont have much time to spend on shopping. Hence, they treat time like gold, and wish to buy everything they want as short as a few minutes. In traditional shopping pattern, consumers need to spend a large number of energy and time on selecting and comparing various goods in different high street stores. The information about the products often vary due to the misinterpretation of salesmen. Besides, there are always restricts of time and place. Take Newcastle city centre for example, most shops on Northumberland Street close before six oclock. People who work until six will not be able to do any shopping during the weekdays, and the people who live in suburbs where there is no shopping centre nearby will have to waste an hour or more on the way to city centre and back. Online shopping perfectly solves the problem. Shopping can be easily completed within a couple of clicks in anytime and anywhere as long as the customers have internet access. Itunes is a successful online software and platform that provides consumers a convenient way to buy their favourite music. Sometimes, people dont wan to buy the whole album. Instead, theyd like to listen to some specific tracks by different artists. Itune totally satisfy these consumers by offering download of every single track of various artists with a little amount of expenses, and it is really time-saving just a couple of clicks, then the track will be downloaded automatically and ready in a flash of time( depends on the speed of Internet service providers). Secondly, the advantage of online shopping on products price is obvious to obtain, and price is always the most important factor for consumers to consider. Online sales compared to traditional stores, it doesnt require any physical store. Besides, online sales are able to contact directly with upstream suppliers and ask them to send the products to customers when necessary. Hence, no self-storage facilities will be used to store goods so that the cost of logistics and storages can be minimised. In the other words, the total cost of online sales is much lower than the average cost of physical store sales. In addition, online bidding is getting more and more popular as consumers can get the products in an unbelievably low price from time to time. A typical example of online bidding is ebay. Therefore, the retail price online is relatively lower than traditional physical stores, which will be expected to attract more customers. Special promotion or sale will be another reason to shop online. For instance, there is 20% student discount occasionally throughout catalogues on the official website of Topshop/Topman when the customers make the purchase online, meanwhile there is only 10% discount in store for students, and this also reflects the advantage of online shopping on price. After all, no people are willing to pay more for something that is exactly the same. In addition, online shopping provides consumers more comfortable and pleasant shopping atmosphere. During the process of shopping, some consumers require the feelings of pleasure rather than the products themselves, and many of them have experienced various attitudes from different salesmen in physical stores. Those salesmen usually approach customers with smile when they step in the stores and recommend a number of products to the customers when browsing the shop, However, the smile on their faces will fade away with time as the customers dont show any interest on the products they recommend. Most consumers will not be pleased by the way the salesmen persuade them to make the purchase, instead, they want to shop in a Comfortable and pleasant mood. In contrast, those who have shopped online will find consumption via online shopping is a lot easier. They are always free to click on the products they are interested and able to compare different products as often as they want. Besides, they can make the purchase, save the products for later or leave the products without the interference from salesmen by simply clicking on the web pages. Take ASOS for example, customers can quickly find the clothes they want by narrowing down the search results. Besides, these clothes can be displayed in 360 degree, and can be even viewed by real models catwalk what can hardly be seen in physical stores. Furthermore, online shopping brings a customised products consuming platform for the customers who have special requirements. More and more products need to meet the consumers imagination to meet the needs of individual consumers with the development of society. The choices by consumers may no longer be practicalness of the products, but more needs to reflect the values of their own. How to make the products innovative and stimulate curiosity of consumer has become a crucial problem the product developer must consider. Many products sold in online stores can not be found in any physical shopping malls or stores. These unique products usually emphasis on trendy and interesting . They are customised to meet the requirements of every single customers. In online stores, costumers can find a range of special products which are beyond our imagination, from nails to laptops, from furnitures to clothes, every product involved in our daily life can be customised meet peoples needs. For instance, customers will be able to customise their laptop, mobile phone and even gaming consoles by altering their colours on a website called Colourware. There is a wide range of colours to choose and the front, trim or back of your digital devices can even be altered in different colours. Moreover, The prices of these luxury products in the traditional physical stores are relatively more expensive than online boutiques. Online shopping brings the opportunities to get famous brand products with a reasonable price for those label lovers who can not afford the price. As mentioned before, price is the most important factor that consumers should consider. For these people who need to purchase luxury products to show their status and prestige, they think certain products with famous brand will improve the quality of life, and reflects the social status at the same time. There is also another way to satisfy customers vanity, if they can afford these luxury products neither online nor in store : rent them. They dont need spend a lot on these famous labels as better solution is going to save them a great amount of money. In a website called Rent Luxury Bags ,customers can find most luxury bags theyve been dreaming of, and they can rent these bags in a reasonable price. Additionally, these bags can be rent from four week up to a year. Last but not least, all customers are able to put their personal belongings online and sell or trade them as second hand products. In the other word, everything can be commodity as long as the demand of these products exists. Take E-bay for example, millions of second hand products are updated everyday on this online trading platform. Sometimes, it is the only way to get the products when the brand new one is no longer in stock. Advertising: As more and more consumers are getting used to online shopping, advertising is also transforming from offline to online. A great number of online shopping websites are cooperating with social network websites,search engines and email service providers such as Facebook, Twitter, Google, Bing, Hotmail etc in order to maximise the online exposure. When searching a keyword on search engine, all the hyperlinks of relevant products will be listed on the first page of search results, and all the relevant websites who have paid advertising fees to the search engine will be popped up on the advertisement column. Similarly, a range of products with hyperlinks will be recommended on your profile page of Facebook or Twitter according to users search history. To put it in different words, advertisement of online shopping websites can be seen everywhere once you get online. The individual owners of small websites are mainly making money through the website advertising alliance. the form of web advertising alliance was invented by Amazon in 1996. The advertising mode of Amazon advertising alliance is CPS (cost per sell), which means the amount of advertising income will depend on the actual sale figures on the online shopping website. With the moderate acceptance and recognition of CPS advertising mode by consumers , online shopping advertising has gradually become the major advertising method, and the revenue of online shopping advertising is increasing in a magnificent speed . More and more sites have been dug to a online shopping advertising market in order to get a share of this new market. There have been a range of online shopping advertising-based mode to promote different sites. Since online shopping has a large number of users, these owners of small websites also gained sustained, reliable and stable income. Cash back websites are becoming popular among online shopping consumers. Once the users make successful purchases through the links provided by the cash back websites, the online shopping websites offer these cash back websites all or part of the sales commission in the form of cash or points to users. The main advantages of cash back websites in one word is cheaper, as they save more money for the consumers, and the maximum savings may be up to 30%. This is a better way for those consumers who make the purchases online regularly. More importantly, these cash back websites are promoting more than 3000 retailers toward consumers at the same time. The most successful example in UK is Quidco. It is obvious to notice the online retailers on the frontpage of Quidco, such as play.com ebay, orange and so on. As consumers browse Quidco to find the cash back deal for their favourite products, the products on other online retailers have also been browsed. In addition, price comparison websites are another essential way to promote online retailers. A number of relevant products will be picked from different online retailers and listed from lowest price to highest price for the consumers to choose once the keyword is typed in. Price Grabber can be taken as the representative of these websites, and any products from appliances to wines can be search and compared in order to find the cheapest products for customers. Simultaneously, the online retailers who sell cheaper products will be exposed to more customers. It is also a practical online shopping advertising mode that offers users an alternative shopping experience. Furthermore, professional online shopping navigation sites are born to promote various online retailers or physical shops and focus on a certain area such as books, restaurants or travels. These websites publish free of coupons, offers, discounts , promotions, free shipping, and other shopping information about some specific websites or shops regularly. They are capable of gathering a large number of online retailers and physical stores and reorganize them in different categories. The updated information about these retailers can be spreaded to potential customers. These potential customers can reach the product or service pages they are interested in by simply clicking the links the navigation sites provide, and it saves a lot of time for the consumers. These professional navigation sites are practical online shopping advertising mode, and they provide a simple, easy, clear way to shop online. For instance, My Voucher Codes provide a wide range of promotional codes, e-vouchers or discount codes , which will offer consumers a discount or money off the listed retail price of many goods, at a variety of different online UK retailers. Moreover, online retailers can be exposed via products review sites. This type of sites mainly focus on film, television, books or restaurants, and guide users to make a purchase through the comment on a particular commodity by other consumers. The interaction between customers on these sites are relatively strong, and it will provoke potential customers to buy the products online shopping customers via the feedbacks from other users in order to achieve the promotion. Students will be expected to be the largest group of potential users of this kind of site. Evaluation: April 2009, the European Commission in Brussels hosted the first summit of European consumers, the them of the meeting is the opportunities and challenges in digital age. A copy of Euros statistics on online shopping was released during the meeting. These data were from family, personal use of information and communication technology survey in twenty seven European countries. According to the statistics on Euro Online Shopping Industry Report(2009), about one-third of customers in European countries have the experience of making the purchase online in 2008, the most popular consumptions online are tourism and clothing . In 2008, the individual consumers between the ages of 16-74, about 32% of the purchase or order through the network are personal goods or services. In recent years, the proportion of individuals online shopping steady growth (in 2004 was 20% in 2006 to 26%, 30% in 2007.) Basically speaking, all EU member showed a growth in online shopping. The majority of the 27 European countries, the most frequent consumer groups in online shopping is 25-34 years (representing the number of age 47%), while in Malta, Slovenia, Slovakia and Bulgaria, age group of online shopping is 16-24 years old. In the 16-24 years old and 35-44 year-olds, online shopping is increasing moderately, the percentage is as high as 41% and 40%. In the 45-54 year-old ,55-64-year-old 65-74 years old, the online shopping rate gradually decreased, respectively, 31%, 20% and 9%. In 2008, the most products and services consumed online are travel and holiday products (14% of individual consumers have purchased or ordered such products in the past 12 months), followed by clothing and sporting goods (13%) Books and magazines (12%), household items or event tickets (both 11%), film and music products (9%), electronic products (8%). In Denmark, the United Kingdom, the Netherlands, Germany, Sweden and Finland, more than half of consumers conducted online shopping. 16-74 year-olds, over 59% of the Danish people have the experience of online shopping, meanwhile in UK is 57%, 56% in the Netherlands, Germany and were 53% in Sweden , 51% in Finland. Among European Union countries, travel clothing and sporting goods occupy the highest proportion in Finland, these two were 31% and 27%, the highest proportion in purchasing of books and magazines is in Luxembourg (29%), purchase rate of home supplies and the highest proportion of electronic products in Germany were 26% and 18%, the highest percentage of purchase event tickets is in Denmark (28%), purchase products, movies and the United Kingdom occupies the highest proportion of music purchase (24%). Based on the online shopping statistics in the UK for November 2009 and February 2010 quarter (Harris G, 2010), the top ten e-commerce sites for that quarter are: Amazon.co.uk, Argos, Play.com, Apple Computer, Amazon.com, Tesco, Marks Spencer, John Lewis, Next and Easyjet. Among these sites above, most of them have been massively exposed via a range of online shopping advertising. The more these online retailers promote, the more customers will be. Besides, the comments about their products on product review sites are mainly positive, and this will have the influence on potential customers decision making. For those companies who have physical stores like Tesco, Marks Spencer or John Lewis, online shops have increased their share in online shopping industry, and customers now can enjoy the products from them anywhere and anytime. Although these companies have been existing for years, a number of customers would still like to purchase their products in an alternative and convenient way. According to the analysis by Redfern A. (2007), the UK online advertising industry has spent over  £2,015.8 billion pounds for the full year of 2006, occupied approximately 11.4% share of the UK advertising industry. This indicates the growth of online shopping advertising is affecting advertising industry and motivate more companies to establish online shops and promote their products in an alternative way. Besides,  £30.2 billion pounds have been spent online during 2006, and 19.7 million people are used to shop online in the UK, spending shopping basket of  £652 each in the past couple of months in average. It is assumed that by the end of 2011, 32 million domestic consumers will start their first shopping online, and the value of commodities they purchase online will be around 52 billion pounds in 2011. Hence, the amount customers spend online will be expected to double in five years, and more people will be persuaded to make the purchase online by the regular consumers who have been doing online shopping for a long time. Conclusion: In conclusion, technology did expanded the scope of advertising and the spaces of consumption practices. It is changing peoples life in every possible way, and is challenging traditional advertising and consumption practices. The revolution of shopping from physical stores to online retailers is inevitably taking place, and choices for online shopping advertising is moderately increasing. It is expected that more consumers will start shopping online and dont need to spend great amount of time on searching for the products they are interested in the future. On the contrary, these products will be able to find the consumers via online shopping advertising.

Sunday, January 19, 2020

Artificial Intelligence and its Uses Essay -- Essays Papers

Artificial Intelligence and its Uses Artificial intelligence is defined as the ability of a machine to think for itself. Scientists and theorists continue to debate if computers will actually be able to think for themselves at one point. The generally accepted theory is that computers do and will think more in the future. AI has grown rapidly in the last ten years because of the advances in computer architecture. As AI advances, human beings are using it to help with some problems that use AI. AI is achieved using a number of different methods. The more popular methods are neural networks, fuzzy logic, and expert systems. There are very few applications that are pre-written using AI. Each company has to write its own software for the solution to the problem. An easier way around this problem is to make an add-on. The company FuziWare makes several programs that help out larger applications. FuziCalc, FuziQuote, FuziCell, FuziChoice, and FuziCost are all products that are used as management decision support systems for other off-the-shelf applications. A neural network is a type of information processing system that is similar to the makings of biological neural systems. The neural network tries to act like the way a brain and nervous system work by checking sensory inputs and making an output. Neural networks are used mainly for internal corporate applications in different types of problems. For example, Troy Nolen was hired by a major defense contractor to design programs for guiding flight and battle patterns of the YF-22 fighter. His software runs on five on-board computers and makes split-second decisions based on data from ground stations, radar, and other sources. It also predicts what... ...ng students specialized tasks. There are many ways that AI can be used to solve a problem. In the future, more problems will be solved with AI. With the advancement of AI and technology, AI will continue to get better and help out humans with more problems using AI. References Bailey, James. (1996). â€Å"The Computer Within Living Memory.† After thought: The Computer Challenge to Human Intelligence, (6), New York, N.Y., 60-68. Dean, Thomas., Doyle, Jon. (1996). â€Å"Strategic Direction in Artificial Intelligence.† ACM Computing Surveys (CSUR), 28(4), 653-670. Klassner, Frank. (1996). â€Å"Artificial Intelligence: Introduction.† Crossroads, 3(1), 2. Pearn, James. (2001). â€Å"ArtificialBrains.com.† http://www.glendhu.com/ai/. Pereira, Fernando. (1996). â€Å"Language, Computation, and Artificial Intelligence.† ACM Computing Surveys (CSUR), 28(4), 9.

Saturday, January 11, 2020

Economic Consequences of Software Crime

In 1996 worldwide illegal copying of domestic and international software cost $15. 2 billion to the software industry, with a loss of $5. 1 billion in the North America alone. Some sources put the total up-to-date losses, due to software crime, as high as $4. 7 trillion. On the next page is a regional breakdown of software piracy losses for 1994. Estimates show that over 40 percent of North American software company revenues are generated overseas, yet nearly 85 percent of the software industry†s piracy losses occurred outside of North America. The Software Publishers Association (SPA) indicated that approximately 35 percent of the business software in the North America was obtained illegally. In fact, 30 percent of the piracy occurs in corporate settings. In a corporate setting or business, every computer must have its own set of original software and the appropriate number of manuals. It is illegal for a corporation or business to purchase a single set of original s! oftware and then load that software onto more than one computer, or lend, copy or distribute software for any reason without the prior written consent of the software manufacturer. Many software managers are concerned with the legal compliance, along with asset management and costs to their organizations. Many firms involve their legal departments and human resources in regards to software distribution and licensing. Information can qualify to be property in two ways; patent law and copyright laws which are creations of federal statutes, which are subject to Constitutional authority. In order for the government to prosecute the unauthorized copying of computerized information as theft, it must first rely on other theories of information-as-property. Trade secret laws are created by provincial law, and most jurisdictions have laws that criminalize the violations of a trade-secret holder†s rights. The definition of a trade secret varies somewhat from province to province, but commonly have the same elements. For example, the information must be secret, not of public knowledge or of general knowledge in the trade or business. A court will allow a trade secret to be used by someone who discovered or developed the trade secret independently if the holder takes adequate precautions to protect the secret. In 1964, the National Copyright Office began to register software as a form of literary expression. The office based its decision on White-Smith Music Co. v. Apollo, where the Supreme Court determined that a piano roll used in a player piano did not infringe upon copyrighted music because the roll was part of a mechanical device. Since a computer program is textual, like a book, yet also mechanical, like the piano roll in White-Smith, the Copyright Office granted copyright protection under the rule of doubt. In 1974, the government created the Natural Commission on New Technological Uses (CONTU) to investigate whether the evolving computer technology field outpaced the existing copyright laws and also to determine the extent of copyright protection for computer programs. CONTU concluded that while copyright protection should extend beyond the literal source code of a computer program, evolving case law should determine the extent of protection. The commission also felt copyright was the best alternative among existing intellectual property protective mechanisms. CONTU rejected trade secret and patents as viable protective mechanisms. The CONTU report resulted in the 1980 Computer Software Act, and the report acts as informal legislative history to aid the courts in interpreting the Act. In 1980, the Copyright Act was amended to explicitly include computer programs. It now states that it is illegal to make or to distribute copies of copyrighted material without authorization, except for the user†s right to make a single backup copy for archival purposes. Any written material (including computer programs) fixed in a tangible form (written somewhere – i. . printout) is considered copyrighted without any additional action on the part of the author. Therefore, it is not necessary that a copy of the software program be deposited with the National Copyright Office for the program to be protected as copyrighted. With that in mind a copyright is a property right only. In order to prevent anyone from selling your software programs, you must ask a (federal) court to stop that person by an injunction and to give you damages for the injury they have done to you by selling the program. The Software Rental Amendments Act was approved in 1990. This Act prohibits the commercial rental, leasing or lending of software without the express written permission of the copyright holder. Another amendment to the Copyright Act was passed in 1992. This amendment made software piracy a federal offense, and instituted criminal penalties for copyright infringement of software. The penalties can include imprisonment of up to five years, fines up to $250,000 or both for unauthorized reproduction or distribution of 10 or more copies of software with a total retail value exceeding $2,500 or more. According to federal law duplicating software for profit, making multiple copies for use by different users within an organization, and giving an unauthorized copy to someone else is prohibited. Under this law if anyone is caught with the pirated software, an individual or the individual†s company can be tried under both civil and criminal law. A Civil action may be established for injunction, actual damages (which includes the infringer†s profits) or statutory damages up to $100,000 per infringement. The criminal penalties for copyright infringement can result in fines up to $250,000 and a jail term up to five years for the first offense and ten years for a second offense. When software is counterfeit or copied, the software developer loses their revenue and the whole software industry feels the effect of piracy. All software developers spend a lot of time and money in developing software for public use. A portion of every dollar spent in purchasing original softwar! e is funneled back into research and development of new software. Software piracy can be found in three forms: software counterfeiting, which is the illegal duplication and sale of copyrighted software in a form that is designed to make it appear to be a legitimate program; Hard disk loading, whereby computer dealers load unauthorized copies of software onto the hard disks of personal computers, which acts as an incentive for the end user to buy the hardware from that particular dealer; and downloading of copyrighted software to users connected by modem to electronic bulletin boards and/or the Internet. When software is pirated the consumer pays for that cost by new software and/or upgrade version being more expensive. Federal appellate courts have determined that operating systems, object code and software contained in ROMs are protected by copyright. Some lower federal courts have also determined that microcode (the instructions set on microprocessor chips) and the look and feel of computer screens is subject to copyright protection. Which has created major problems for the widespread development of multimedia applications with regards to clearing copyright for small elements of text, images, video and sound. The United States Government has been an active participant in protecting the rights of the software industry. When the Business Software Alliance (BSA) conducts a raid, Federal Marshals or local law enforcement officials participate as well. An organization known as the Software Publishers Association (SPA) is the principal trade association of the PC software industry. SPA works closely with the FBI and has also written an enforcement manual for the FBI to help them investigate pirate bulletin board systems and organizations (audits). With the help of the FBI, the result of enforcement actions resulted in recoveries from anti-piracy actions totaling $16 million since the program started in 1990. The Software Publishers Association (SPA) funds an educational program to inform individuals and corporations about software use and the law. This program provides all PC users with the tools needed to comply with copyright law and become software legal. The SPA also publishes brochures free of charge about the legal use of software for individuals and businesses. Also available to help corporations understand the copyright law is a 12-minute videotape, which is composed of the most commonly asked questions and answers to them. The video tape is available in French and Spanish and all together over 35,000 copies of the tape had been sold. The SPA has also compiled a free Self-Audit Kit with which organizations can examine their software use practices. Included in the kit, is a software inventory management program designed to help an organization track their commercial software programs that are on all their hard disks. The program searches the PC†s hard disk for more than 1300 of the most common programs used in business. Also available is the SPA Software Management Guide which helps companies audit their current software policies, educate employees about the legal use of software, and establish procedures to purchase, register, upgrade and backup computing systems. The guide, in addition, provides an Internal Controls Analysis and Questionnaire. The guide also contains all of the SPA†s current anti-piracy materials. The software industry is facing the challenges of more sophisticated network environments, greater competition among software companies along with hardware manufacturers. At this moment more software than ever before is distributed on a high volume, mass marketed basis. There are many types of software out on the market and the amount is increasing every day. They range from graphical user interfaces for application programs such as mass-market spreadsheets, to more sophisticated technical software used to design integrated circuits. The use of software plays a more vital role in our daily lives than it ever has. Such as embedded software, which is critical to equipment in such locations as a doctor†s office or an automotive shop. The instrument and devices found there depend more and more on software, because software provides the flexibility to meet the many different needs to the end user. As our lives our shaped and enhanced more by technology, there is already a greater demand that impacts the software industry. One of the main concerns of the software industry is how to deal with the issues of software licensing. More and more customers want customized software suited for their business or personal need, and expect the software development firms to accommodate to their wishes. The other side of this issue is that software development firms are concerned with unrealized revenue and excess costs in the form of software piracy, unauthorized use, excess discounts and lengthened sales cycles. For the customer and the software development firm, all of these have high administrative costs in regards to software programs. Software licensing policies were originally a result of software developer†s need to protect their revenue base in the face of potential piracy. Product delivery for software is made up of a number of different components, which are referred to as software licensing. The following factors are taken into consideration when determining a cost for a software license; physical delivery pricing, metric discounts, license periods support and maintenance, license management Tech support, change in use bug fixes and Platform Migration Product enhancements. The most commonly found type of software license found in business is known as a network license. There are four types of categories that are classified as a network license. Concurrent use licenses authorize a specified number of users to access and execute licensed software at any time. Site licenses authorize use at a single site, but are slowly being phased out and replaced by enterprise licenses. Enterprise licenses cover all sites within a corporation because of more virtual computing environments. Node licenses are also slowly being phased out because they are mainly used in a client/server environment, since the licensed software may be used only on a specified workstation in which a user must log on to in order to access and execute the software application. Currently the trend in a network system is to use measurement software, which allows vendors to be more flexible in licensing arrangements. This management software monitors and restricts the number of users or clients who may access and execute the application software at any one time. This is significant because a user pays only for needed use and a vendor can monitor such use to protect intellectual property. A new type of license that is emerging is known as a currency-based license. This type of license works on the basis that it provides to the end user a specified dollar amount of software licenses. This allows licenses to cover different business application software, so long as the total value in use at a given time is less than the amount stipulated in the license. Another type of license emerging is known as a platform-independent licensing. Which permits software to be used on a variety of different computer systems within a business, instead of buying a different license for each version of the same software used by different systems. The most common type of licensing is known as shrink-wrap, the concept behind this that the licenses terms are deemed accepted once the end user breaks a shrink-wrap seal or opens a sealed envelope containing the software. A reason for these new types of licensing is that when software licensing was first introduced, the software development firms assumed that most businesses would use the software for a 8 to 10 hour period. Yet, did not take into consideration that with the advancement of technology, more businesses would want a floating license across the world for 24 hours. This made it so it was not cost effective for the software development firm. A floating license is a license that is made available to anyone on a network. The licenses are not locked to particular workstations, instead they float to modes on the network. Shareware, freeware and public domain are different types of software available to the end user, and are distinguished by different rules about how programs may be distributed, copied, used and modified. The term shareware refers to software that is distributed at a low cost, but which usually requires a payment after a certain time period and registration for full use. Copies of this software are offered on a trial basis, the end user is free to try a scaled down version of the program. If the end user wants the shareware program, included in the program is information specifying how to register the program and what fee is required. Once registered the end user will typically receive a printed manual, an updated copy of the software (often with additional features), and the legal right to use the program in their home or business. The advantage that shareware has is that it lets the end user thoroughly test a program to see if it†s useful before making a purchase. The ! authors of shareware programs retain their copyright on the contents, and as other copyrighted software should not be pirated. Freeware is also distributed at a very low cost and like shareware is found mainly on the Internet. The authors of the freeware program do not expect payment for their software. Typically, freeware programs are small utilities or incomplete programs that are released by authors for the potential benefit to others, but the drawback to this is that there is no technical support. Public domain software is generally found on the Internet and is released without any condition upon its use. It may be copied, modified and distributed as the end user wishes to do. A license manager is a system utility-like application that controls or monitors the use of another end-user application. It is generally implemented to protect intellectual property (meaning to stop illegal copying) and/or to become more competitive by offering new ways in which to evaluate, purchase and pay for software. Since the license manager controls the number of application users, there is not a need to control the number of application copies. This process lets the end user run one or more applications between machines, without violating the terms of the license agreement.

Friday, January 3, 2020

Induction Process - 1919 Words

Induction Process Of Food Manufacturing Company Management Essay This Research proposal focuses on the induction process of food manufacturing company that require changes in existing induction programme to improve the work quality, company performance, ethics and new academic staff and the role of their head of department . The research also focuses on the view of the staffs on the existing arrangements of induction. So the appropriate research chosen is survey based. Respondents reflected on personal experiences and their narratives from existing employees would give a fine-grained account of the same event. This proposal would observe the factors which affect staff motivation and job satisfaction and also explores previous theories of†¦show more content†¦The second meaning of the term is related to this and refers to a belief that the accumulation of â€Å"facts† is a legitimate goal in its own right. It is the second meaning that is sometimes referred to as â€Å"naà ¯ve empiricism†. (Bryman A and Bell E, p-9 2003) The primary research has been planned to conduct through structured interview from the basis of the secondary research literature review analysis on data available from the records in organisation. â€Å"An important phase in the collection of data is the selection of units to which the data relate.†(Bryman, 1989). Data will be collected through interviews and questioners. All employees including top level and bottom line and HRM will be selected to this process. Structured Questionnaires will be provided to the related subject matter. Secondary sources of information’s relating to induction process will be collected through online, like government published details and surveys will be looked. Details of the current changes in HRM and induction process will be taken from latest news paper articles and journals published. The primary data will be collected through interviews with all the employees in the organisation and passing on the questionnaires to them. The questionnaire is prepared with help of â€Å"Business research methods† by Bryman A and Bell E, (pp-155-174, 2003) â€Å"one of the most significant considerations for many researchers is whether to askShow MoreRelatedA Project On The Process Of Induction1064 Words   |  5 PagesProject origin: The process of induction in our organizations is poor and unsatisfactory which needs to change and for that we will amend the induction policy. It’s a huge project and it will require continuous input from different individuals for the best results. 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